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can't seem to get away from u/b

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can't seem to get away from u/b Empty can't seem to get away from u/b

Post  Jason-admin Mon Nov 21, 2011 5:06 pm

even though i bash it alot...i still like to look at the deck....

4 snapcaster mage
2 consecreted sphinx
2 grave titan
1 wurmcoil engine

4 mana leak
4 dissipate
2 disperse
4 doom blade
1 geth's verdict
1 tribute to hunger
2 wring flesh
4 think twice
3 forbidden alchemy
1 black sun zenith

2 drownyard
2 ghost quater
4 drowned catacombs
4 darkslick shores
7 islands
6 swamps

reduced the land count...cause for a two color deck with so much draw felt like 26 was too many, 25 just about right, included 2 wring flesh and 2 disperse nither one is my favorite card ever but both seem like nessiary evils in this format for u/b 1 drops and planeswalkers screw u/b up too much not to have some kinda answer for them
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Post  AngryJason Mon Nov 21, 2011 6:39 pm

defiantly need disperse only way to deal with planes walkers and artifacts bounceing shine/stromkirk/stormblood/lashwrith is crucial
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Post  Nate Mon Nov 21, 2011 7:12 pm

I like the look of this. I might throw this together for the next time we play-test or whatever.
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can't seem to get away from u/b Empty Re: can't seem to get away from u/b

Post  Taco Tue Nov 22, 2011 1:29 pm

See I wa the opposite I liked having 26 land I felt like I needed more lol. Also old bout the consecrated never liked it heh. Wrong flesh is awesome. And instead of distress I was testing the one that cost 2 black and got rid of a non land it seemed good not sure playing it turn 2 is baller tho

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Post  Nate Tue Nov 22, 2011 2:34 pm

I felt 26 lands was fine...but I would be down to try a different count. I also agree with Taco about the Sphinx. It is always sub-par. When UB is playing a big creature, it is trying to end that game right there, and the Sphinx does not do that. Drawing cards is cool, but you already run enough draw spells. The deck needs more firepower or something. I find that is it's biggest weakness is the fact that your opponent knows you are not going to follow up with anything on your turn if they tap-out. We need some sort of mid-range creature in there....if only Vampire Nighthawk was still in type! Oh man....he would wreck this meta. Haha!
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Post  Taco Tue Nov 22, 2011 2:50 pm

Hmm I think your on to something. Some2-3 drop that would start getting in tere because that's my problem is I can't end te game lol

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Post  Jason-admin Wed Nov 23, 2011 12:45 am

its called bloodline keeper, =)
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Post  Jason-admin Sun Nov 27, 2011 12:13 am

ub list i'd try

creatures: 12
4 delver of secrets
4 snapcaster mage
2 bloodline keeper
2 grave titan

planeswalkers: 2
2 liliana of the veil

spells: 20
4 mana leak
4 ponder
3 forbidden alchmey
3 dismember
2 dissipate
2 sword of feast and famine
2 disperse

lands:
8 u/b lands
2 ghost quatar
8 islands
8 swamps

SB:
2 bloodline keeper (mid range- aggro decks)
3 negate (control)
1 disperse (not sure just felt right)
2 consecrated sphinx (control)
3 stitched drake (rdw, u/r delver)
1 batter skull (rdw, t-steel)
1 wurmcoil engine (anything aggro)
1 doom blade
1 go for the throat

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Post  Nate Sun Nov 27, 2011 1:01 am

Looks great. Regarding the Disperse on the SB: I think it is a good call, as it would be nice to have it in against decks with "problem" permanents. Tokens with their Planeswalkers and Anthems and RDW with Koth and Shrines. Bouncing them is really all you would have against those kind of cards, so having an extra in the board seems like a good call.

Also, I had an idea regarding Delver recently. You mentioned somewhere earlier that permission isn't viable because we don't have small efficient creatures and the efficient removal in the same colors. Wouldn't you agree that Delver in UB would be a perfect fit for both of these conditions? What do you think?
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