wolf run ramp
4 posters
wolf run ramp
creatures: 13
3 primeval titan
1 wurmcoil engine
1 bird of paradise
1 thurn
3 virdian emissary
3 solemn simulcrum
1 acidic slime
spells: 17
2 batterskull
4 beast within
4 rampent growth
4 green sun zenith
3 slagstorm
planeswalkers: 4
3 garruk primal hunter
1 karn liberated
lands: 26
4 inkmoth nexus
2 kessig wolf run
4 copperline gorge
4 rootbound crag
3 mountain
9 forest
3 primeval titan
1 wurmcoil engine
1 bird of paradise
1 thurn
3 virdian emissary
3 solemn simulcrum
1 acidic slime
spells: 17
2 batterskull
4 beast within
4 rampent growth
4 green sun zenith
3 slagstorm
planeswalkers: 4
3 garruk primal hunter
1 karn liberated
lands: 26
4 inkmoth nexus
2 kessig wolf run
4 copperline gorge
4 rootbound crag
3 mountain
9 forest
Last edited by Jason-admin on Sat Nov 12, 2011 4:25 pm; edited 1 time in total
Re: wolf run ramp
Sphere of the Suns? I am pretty sure there are better things you could be doing turn two...
Re: wolf run ramp
cut the sphere of the sun for green sun zenith....forgot about the main card lol...
Re: wolf run ramp
new wolf run: pretty standard, but this is hte wolf run i've been testing agaisnt for the 1k...its good, might just end up play this haha.
Creatures: 14
2 inferno titan
2 wurmcoil engine
4 primeval titan
1 bird of paradise
1 thrun, the last troll
4 solemn simculcrum
spells: 20
4 rampent growth
4 galvanic blast
4 sphere of the suns
2 beast within
1 devil's play
3 slagstorm
2 green sun zenith
lands: 26
2 kessing wolf run
4 inkmoth nexus
6 mountains
6 forests
4 rootbound crag
4 cooperline gorge
sb: 15
1 slagstorm
2 thrun, the last troll
2 sword of feast and famine
3 autumn's veil
3 ancient grudge
2 tree of redemption
2 into the maw of hell
so far its just been really good, mainly don't want to play it cause I feel everyone will be gunning for it =/
Creatures: 14
2 inferno titan
2 wurmcoil engine
4 primeval titan
1 bird of paradise
1 thrun, the last troll
4 solemn simculcrum
spells: 20
4 rampent growth
4 galvanic blast
4 sphere of the suns
2 beast within
1 devil's play
3 slagstorm
2 green sun zenith
lands: 26
2 kessing wolf run
4 inkmoth nexus
6 mountains
6 forests
4 rootbound crag
4 cooperline gorge
sb: 15
1 slagstorm
2 thrun, the last troll
2 sword of feast and famine
3 autumn's veil
3 ancient grudge
2 tree of redemption
2 into the maw of hell
so far its just been really good, mainly don't want to play it cause I feel everyone will be gunning for it =/
Re: wolf run ramp
i think 4 solemns is two much, you already have 4 spheres and 4 ramps. You should run two instead and add 1 devils play and 1 thrun.
PurplePimple- Posts : 48
Join date : 2011-03-20
Age : 31
Location : Tracy CA
Re: wolf run ramp
4 is perfect, you need it vs. so many match ups, it allows you to have your 2-4-6 curve. there is no reason for 2 Devil's play and 2 beast within, either 1/2 or 2/1 is respectable, 2/2 is meh at best. and there are already 3 thrun's md including the GSZ, with 2 more in the SB.
Re: wolf run ramp
I might turn 1 sphere of the sun into viridian emmisary as a green sun target for turn 3 if you've got a rampless hand.
pwner1- Posts : 75
Join date : 2011-09-25
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