Artifact Control
2 posters
Artifact Control
So I had posted this list earlier but now there is a Modern section! So I am moving it here.
Creatures (6):
3 Trinket Mage
2 Spellskite
1 Phyrexian Metamorph
Planeswalkers (2):
2 Tezzeret the Seeker
Artifacts (the toolbox!) (13):
1 Pyrite Spellbomb
1 Chalice of the Void
2 Engineered Explosives
1 Ensnaring Bridge
1 Expedition Map
2 Mox Opal
1 Tormod's Crypt
1 Vedalken Shackles
1 Crucible of Worlds
1 Elixir of Immortality
1 Pithing Needle
Other Spells (15):
3 Cryptic Command
3 Gifts Ungiven
1 Spell Pierce
1 Muddle the Mixture
3 Path to Exile
3 Thirst for Knowledge
1 Noxious Revival
Lands (24):
1 Academy Ruins
1 Hallowed Fountain
1 Breeding Pool
1 Steam Vents
4 Scalding Tarn
3 Misty Rainforest
8 Island
2 Tectonic Edge
2 Darksteel Citadel
1 Tolaria West
The Sideboard:
1 Chalice of the Void
1 Dispel
3 Firespout
3 Mindbreak Trap
2 Negate
1 Relic of Progenitus
1 Sphinx of Jwar Isle
1 Trinisphere
2 Threads of Disloyalty
Ok so this is THE DECK! In case it seems a bit confusing, I will explain what it does. I am a big fan of "tool box" decks, so that is why there are so many singletons haha
The primary game-plan is to set up a nice lock against your opponent. This can be in the form a Ensnaring Bridge (stops big creatures, and allows you to comfortably play out your hand vs aggressive decks) or the Engineered Explosives lock (Academy Ruins allows me to keep playing it, depriving you of a board position). There are a myriad of spells in here specifically included to disrupt the enemy, whether it be Cryptic Command, Tormod's Crypt, Pithing Needle, Chalice of the Void, etcetera. Gifts Ungiven, Trinket Mage, Expedition Map, Tolaria West, and Tezzeret are out tutors. They find what we need! Noxious Revival is there to help bring things back that were either dumped with Gifts or need to be bought back when I am lacking an Academy.
How does this deck win, though? A few ways.
1. Beat-down with Trinket Mage. Don't Laugh, IT IS THE REAL DEAL.
2. Tezzeret's ultimate. So many 5/5's!
3. Pyrite Spellbomb/Academy Ruins. Ping for 2 every turn. It can be very hard to stop!
My sideboard is basic right now, as the meta is still defining. We will get a more accurate look at that this week end after the PT. But for right now here is my reasoning
- Chalice: Good against Zoo and Combo decks
- Dispel: Good against Control and Combo (really cool against various Pacts)
- Firespout: 'Nuff said? Wrecks Zoo!
- Mindbreak Trap: Mainly against 12 Post, simply to stop Emrakul. He is way to scary to ignore. Also good vs various Storm decks.
- Negate: A good catch-all vs spell-heavy decks
- Relic: Good against Tarmogoyf and Knight of the Reliquary. If any form of Dredge emerges, I shall be ready for it!
- Jar-Jar: When I might need another win condition.
- Triniphere: umad aggro/combo decks?
- Threads: Grabs Goyfs and Bob. 'Nuff said for sure.
So there you have it! What do you all think? I would love to hear some feedback!
Creatures (6):
3 Trinket Mage
2 Spellskite
1 Phyrexian Metamorph
Planeswalkers (2):
2 Tezzeret the Seeker
Artifacts (the toolbox!) (13):
1 Pyrite Spellbomb
1 Chalice of the Void
2 Engineered Explosives
1 Ensnaring Bridge
1 Expedition Map
2 Mox Opal
1 Tormod's Crypt
1 Vedalken Shackles
1 Crucible of Worlds
1 Elixir of Immortality
1 Pithing Needle
Other Spells (15):
3 Cryptic Command
3 Gifts Ungiven
1 Spell Pierce
1 Muddle the Mixture
3 Path to Exile
3 Thirst for Knowledge
1 Noxious Revival
Lands (24):
1 Academy Ruins
1 Hallowed Fountain
1 Breeding Pool
1 Steam Vents
4 Scalding Tarn
3 Misty Rainforest
8 Island
2 Tectonic Edge
2 Darksteel Citadel
1 Tolaria West
The Sideboard:
1 Chalice of the Void
1 Dispel
3 Firespout
3 Mindbreak Trap
2 Negate
1 Relic of Progenitus
1 Sphinx of Jwar Isle
1 Trinisphere
2 Threads of Disloyalty
Ok so this is THE DECK! In case it seems a bit confusing, I will explain what it does. I am a big fan of "tool box" decks, so that is why there are so many singletons haha
The primary game-plan is to set up a nice lock against your opponent. This can be in the form a Ensnaring Bridge (stops big creatures, and allows you to comfortably play out your hand vs aggressive decks) or the Engineered Explosives lock (Academy Ruins allows me to keep playing it, depriving you of a board position). There are a myriad of spells in here specifically included to disrupt the enemy, whether it be Cryptic Command, Tormod's Crypt, Pithing Needle, Chalice of the Void, etcetera. Gifts Ungiven, Trinket Mage, Expedition Map, Tolaria West, and Tezzeret are out tutors. They find what we need! Noxious Revival is there to help bring things back that were either dumped with Gifts or need to be bought back when I am lacking an Academy.
How does this deck win, though? A few ways.
1. Beat-down with Trinket Mage. Don't Laugh, IT IS THE REAL DEAL.
2. Tezzeret's ultimate. So many 5/5's!
3. Pyrite Spellbomb/Academy Ruins. Ping for 2 every turn. It can be very hard to stop!
My sideboard is basic right now, as the meta is still defining. We will get a more accurate look at that this week end after the PT. But for right now here is my reasoning
- Chalice: Good against Zoo and Combo decks
- Dispel: Good against Control and Combo (really cool against various Pacts)
- Firespout: 'Nuff said? Wrecks Zoo!
- Mindbreak Trap: Mainly against 12 Post, simply to stop Emrakul. He is way to scary to ignore. Also good vs various Storm decks.
- Negate: A good catch-all vs spell-heavy decks
- Relic: Good against Tarmogoyf and Knight of the Reliquary. If any form of Dredge emerges, I shall be ready for it!
- Jar-Jar: When I might need another win condition.
- Triniphere: umad aggro/combo decks?
- Threads: Grabs Goyfs and Bob. 'Nuff said for sure.
So there you have it! What do you all think? I would love to hear some feedback!
Re: Artifact Control
I would like to see this play a few games, i wonder how it does agaist aggro artifact decks and emrakul post
BrandonB- Posts : 40
Join date : 2011-03-17
Age : 31
Location : Tracy
Re: Artifact Control
12 Post is my biggest worry. I am hoping Ensaring Bridge will save me from the wrath of Titan/Emrakul. But other than that, I have been entertaining the idea of Bribery in the board for this match-up.
Aggro decks are slain by Engineered Explosives and the Pyrite Spellbomb combo. I am not too worried about them but....you never know! I haven't playtested yet so all of this is just speculation.
Aggro decks are slain by Engineered Explosives and the Pyrite Spellbomb combo. I am not too worried about them but....you never know! I haven't playtested yet so all of this is just speculation.
Re: Artifact Control
I actully saw a deck SD some gathering specimains for 12 post , lol could you imagine that. take your turn i'll have that emrakul
BrandonB- Posts : 40
Join date : 2011-03-17
Age : 31
Location : Tracy
Re: Artifact Control
That would be hilarious! I will keep that in mind hahah I would love to see the look on the 12 post guy's face. MADMADMAD. Hahah
Re: Artifact Control
Yeah other then that the only card i can recommand without playtest is boomerange, cause its amazing
BrandonB- Posts : 40
Join date : 2011-03-17
Age : 31
Location : Tracy
Re: Artifact Control
I will give it a try for sure. I like the idea of bouncing lands but.....I can only think of 12 post when it comes to decks in which land bouncing would be even worth the effort, you know?
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